VoidTrecker Express Mods (
voidtreckermods) wrote2020-08-30 03:04 pm
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Library
LIBRARY
This a double carriage. On the bottom floor there is a corridor running along one side, with a door to enter the carriage itself in the middle of the corridor. Up the stairs on either end of the carriage, the space is open, relatively.We will not OOCly be tracking books being checked in and out. If a book is not being returned, please reply to that book's comment to let people know that it isn't available.
Downstairs appears similar to a public library. The walls are painted brightly and lined with shelves, most of which are empty. Labels indicate that fiction books should be stored here. The wall facing the door is alternating windows looking out into the Void, and posters that seem to be large, blown-up book covers for the more popular fiction books in the train.
Four tables with linked chairs are spaced throughout the car, each one painted one of the team colours, and beanbag chairs similar to those found in the Games carriage can also be seen scattered in a pile in one corner.
A little wooden train with shelves built into it winds its way through the tables, its shelves filled with all of the previously-purchased Merry Little Void Train literature and the first book of several of the encountered but unpurchased MLVT series, including several colouring books. There's room on its shelves for far more than it currently contains. Kheli the rabbit is painted leaning out of the engine window, waving.
Along the far wall to the right are two scanning machines, which can do the following: register new books - as a helpful tutorial on the screen will inform you; provide summaries of books if given a specific title; or check books out if presented with a valid ticket. Passengers can have up to eight books checked out at a time; if someone walks out of the carriage carrying a book not checked out by them, the ICP speakers in that carriage will beep obnoxiously for ten seconds.
Upstairs resembles an academic library. The wall next to the stairs is a similar bank of windows as downstairs, although lacking the colourful posters, instead dotted with landscape paintings of previously visited worlds and unknown worlds both. Rows of shelves divide the space into six smaller workspaces, each with a single-person desk with lamp and bookstand and another window above, bracketed by shelves on either side. The bookshelves muffle sound, creating semi-private spaces around each desk.
The shelves are empty, with labels on each shelf indicating that non-fiction books belong up here.
Please comment below with any books your character is registering with the library computers, using the following form, to either the fiction or non-fiction top level and under the correct genre or subsection with the book's title as the subject header:
BOOK SEARCHES ~ FICTION ~ NON-FICTION
FICTION: Merry Little Voidtrain ~ Action/Adventure ~ Crime ~ War/Epic ~ Drama/Slice Of Life ~ Horror
NON-FICTION: Void ~ Historical/Travel ~ Educational ~ Entertainment ~ Arts/Sports ~ Philosophy/Religion ~ Health
OTHER: Recipes ~ Passenger Documents
Voidcraft Through the Ages: Issue One (Magazine)
Description: This is a history enthusiasts magazine. It indeed shows the first ever voidcraft, a metal sphere, large enough to fit a few people with stores but very little else in the way of comfort.
It was invented by a pair of sisters from world system #1- the system that discovered the void in the first place though it is sadly bereft of information about that discovery and instead focuses on the sisters lives. Jifti and Byin. They grew up in space colonies, became engineers in the space fleet before falling into the research about the newly discovered void and the potential to visit not just other planets and systems but different multiverses completely.
Their first prototype was simple and was widely considered to have worked- indeed the craft was found in another multiverse- considered a mystery for almost two centuries until it was eventually traced back to system #1. Sadly the sisters didn't survive their maiden voyage, their bodies were buried with honour for their advances to science and void travel was tabled for practically another generation.
Issue Two
Description: This issue focuses on the first successful void travel by living people, how after many failed and tragic experiments a scientist called Bhifve had discovered the apparatus needed to allow people to travel through the void, to see other worlds and be able to return to their own world alive and of sound mind.
Considering that every single person to attempt void travel had died in the process there were not many enthusiastic volunteers.
So he essentially took a prisoner slated for execution and offered her half his fortune if she undertook the journey.
The rest as they say, is history. Pru was the first void traveller to survive void space.
Issue Three
Description: Bhifve was true to his word and gave Pru half his fortune. She was so inspired by her journey that she continued to work with him and helped develop void technology. Her first void journey had not involved her getting out of her void craft but that was something she was interested in developing.
This issue talks a bit about the issues they had with their research. Even though Pru had survived scientists criticised Bhifve for his ethics.
Issue Four
Description: This jumps forward a good while and talks about the start of the void network- that is the first six systems that mostly independently of each other developed void travel.
After initial cultural misunderstandings and a war that was very narrowly averted a consensus to not interfere was established. The six systems kept themselves to themselves for a good fifty years, exploring worlds but avoiding each other.
Issue Five
Description: During the time of exploration more findings were made - mostly separately - by the six void-active worlds. One of those was the technology developed to bring items into the void without physically loading it onto a voidcraft. This led to the first void platform, where voidcraft could restock without having to physically leave the void.
Issue Six (Final)
Description: Very soon a network of void platforms had sprung up and from there the void developed quickly into what we know it as today.
This is the last in the series and mostly talks about the different mishaps and beginnings of rules about bringing non-active worlds into the void network. Generally the preference was to let worlds find their own way and once they had, help them so they they could travel as safely as possible.