VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote2020-08-30 03:04 pm

Library


LIBRARY
This a double carriage. On the bottom floor there is a corridor running along one side, with a door to enter the carriage itself in the middle of the corridor. Up the stairs on either end of the carriage, the space is open, relatively.

Downstairs appears similar to a public library. The walls are painted brightly and lined with shelves, most of which are empty. Labels indicate that fiction books should be stored here. The wall facing the door is alternating windows looking out into the Void, and posters that seem to be large, blown-up book covers for the more popular fiction books in the train.

Four tables with linked chairs are spaced throughout the car, each one painted one of the team colours, and beanbag chairs similar to those found in the Games carriage can also be seen scattered in a pile in one corner.

A little wooden train with shelves built into it winds its way through the tables, its shelves filled with all of the previously-purchased Merry Little Void Train literature and the first book of several of the encountered but unpurchased MLVT series, including several colouring books. There's room on its shelves for far more than it currently contains. Kheli the rabbit is painted leaning out of the engine window, waving.

Along the far wall to the right are two scanning machines, which can do the following: register new books - as a helpful tutorial on the screen will inform you; provide summaries of books if given a specific title; or check books out if presented with a valid ticket. Passengers can have up to eight books checked out at a time; if someone walks out of the carriage carrying a book not checked out by them, the ICP speakers in that carriage will beep obnoxiously for ten seconds.

Upstairs resembles an academic library. The wall next to the stairs is a similar bank of windows as downstairs, although lacking the colourful posters, instead dotted with landscape paintings of previously visited worlds and unknown worlds both. Rows of shelves divide the space into six smaller workspaces, each with a single-person desk with lamp and bookstand and another window above, bracketed by shelves on either side. The bookshelves muffle sound, creating semi-private spaces around each desk.

The shelves are empty, with labels on each shelf indicating that non-fiction books belong up here.
We will not OOCly be tracking books being checked in and out. If a book is not being returned, please reply to that book's comment to let people know that it isn't available.

Please comment below with any books your character is registering with the library computers, using the following form, to either the fiction or non-fiction top level and under the correct genre or subsection with the book's title as the subject header:




BOOK SEARCHES ~ FICTION ~ NON-FICTION
FICTION: Merry Little Voidtrain ~ Action/Adventure ~ Crime ~ War/Epic ~ Drama/Slice Of Life ~ Horror
NON-FICTION: Void ~ Historical/Travel ~ Educational ~ Entertainment ~ Arts/Sports ~ Philosophy/Religion ~ Health
OTHER: Recipes ~ Passenger Documents

yondu: (2 0 9)

The Founding Six

[personal profile] yondu 2021-06-09 10:31 am (UTC)(link)
Donor: Yondu Udonta

Description: ~ The first six void systems discovered the void more or less independently. Technically system #1 made the first void voyage but system # 3 was the first to send a person into the void and them live to tell the tale. Each system named themselves System #1 and it wasn't until the Void ministry and the void archives were created when the first six systems were randomly allocated numbers.

System 1 - A large galaxy with many cultures and planets though this book focuses on VE-26 the planet where Jifti and Byin were based when they created what is considered the first Voidcraft. Their first prototype was simple and was widely considered to have worked- indeed the craft was found in another multiverse- considered a mystery for almost two centuries until it was eventually traced back to system #1. Sadly the sisters didn't survive their maiden voyage, their bodies were buried with honor for their advancements to science and void travel was tabled for practically another generation.

Nowadays VE-26 is still a place of scientific advancement and many throughout system #1 go there to work in Void travel-related fields or to study at the large engineering university there. It notes the grave of the sisters and a museum on the early history of voidtravel to be noteworthy destinations.

System 2- Tree Root Cloud is the closest translation to the name of this world. The people there are large birds and the world- despite all it's scientific achievements is forest-rich and bereft of any large cities.

Flight has never been a problem for system 2 but the 'space between dreams' as the void is known was always a place they longed to fly to. Visiting System # 2 can be difficult for any non-winged people but due to their status as one of the founding systems they have a budding tourism industry for those interested.

System #3 Alcyoneus- The people of this world are blue-skinned humanoids and their world is one of high technology where learning is considered very culturally important. People are expected to be in full-time education until their late twenties.

It is also a ruthless culture, those who fall through the cracks fall hard with many crimes considered minor on other systems earning harsh sentences. Tourists are encouraged to familiarise themselves with the laws and make sure they are registered with the local void ministry whilst on world.

However they do believe that anyone can rise beyond their circumstances and Pru- a prisoner on death row who became the first person to survive the void- has a revered place in their history. It suggests Bhifve's lab (now a museum) as a place of interest.

System #4 - Dandelion Six. The last of the six to travel the void. They were the first system to launch a larger craft with the purpose to help other systems in peril or systems on the verge of discovering the void in order to help them do so with as few 'trial and error' deaths as possible.

System #5 - MDB 07H - a world with no land. Long flooded before they discovered the void their first attempts were made as an attempt to find a new place for their people to go. Their existing research on deep-sea travel helped them in their research and they were the first system to use what is now known as a Safety Control Apparatus. This provided an easier way of tethering and also allowed void travelers to endure high pressures, extreme temperatures and other atmospheric difficulties.

An underwater walk is a must for those traveling to system #5. The people there are friendly and have the highest proportion of void travelers per population- it is rare to meet someone from system #5 who has not traveled in the void.

System # 6 - Ameqran. The people of Ameqran do not grow higher than three feet tall. However what they lack in size they make up for in emotional intelligence. It was system #6 that paved the way for many of the early void treaties and agreements and most will consider them the true founders of the Void Ministry.

Despite being one of the founding six systems many from Amegran today do not travel. If they do it is as ministry workers, peacekeepers and diplomats. Traveling for pleasure or adventure is rare and considered frivolous.

As such they are not such a popular tourist destination but the meeting hall of the first Void Council is a notable part of void history and their adjoining university hosts short courses on the history of void travel for visitors.


[Note: Putting this in the void section but it also could have gone under travel and history.]